PsycApps

Published by tsberlin on

Digital Mental Health Games

Background

Problem:
With mental illness being on the rise and insufficient care worldwide, mental health products that are scalable, affordable and evidence-based are a dire necessity. Most digital mental health apps struggle with high attrition rates.

Solution:
Gamify digital mental health therapies with an app that helps build resilience – acting preventative – heighten life satisfaction and happiness.

Team

Silja Litvin, CEO
LMU graduate, PhD psychologist, entrepreneur in the digital mental health market.

Med Bükey, CTO
Business IT professional, experience in digital marketing and entrepreneur in the digital mental health market.

Daniel Johnson, Head of Growth
Marketing and growth expert specialising in Apps, SaaS and Ecommerce. Mentor at Google Launchpad.

Information

Location:
London, UK

Website:
http://www.equoogame.com/

Founded
April 2016

Categories: 2019

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